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RubberBandMethod

35 Game Reviews

3 w/ Responses

A classic XGen Studios title. I've been playing XGen's charming, violent, and deliciously crude flash games for well over a decade now, and they've all been hits. This is no exception, it was ported to WiiWare, and has made the rounds on the internet since the early 2000's. Play this and enjoy it, it's a fucking smash (literally).

Nice work, the type of game that would play very well on a GameBoy or DS.

I'm gonna take a stab in the air and say that since this is your first submission, and since you chose not to disclose any personal information, you are probably not affiliated with Paragon Digital Media and likely have no right to post this on Newgrounds. This has been submitted a few times before, and is always removed because as far as anyone knows, Paragon Digital Media has not given anyone the right to post it here. Unless they make an account and post it themselves, it will continue to be removed from the site.

Awesome, I haven't played FNAF, so I can't really say which aspects of this game were borrowed and which were unique. Regardless, it's a very interesting concept for a game, a nice blend of creepy and funny. ;)

Lol, this is a frustrating and awesome infinity jumper with a Ye Olde Pixel Art feel. The intro is especially clever, at first I thought this was going to be a platformer...next thing I know I'm jumping over cats in the sunset, lol. Those jumping cats get me every time.

jupitron responds:

same to me, i hate them and i love them, dont know what to do with this game. 2 stars from me.
Dont forget your fears is the message.

This is brilliant, the use of sound quality and pitch to simulate echolocation works perfectly. I have not tried the game with a gamepad, but it plays very well with a keyboard. There are a few issues I'd like to address that I think could push this game to the next level though:

This is a game designed for blind people, but people without visual impairments have a distinct advantage when playing this game. Since "accessibility" is the theme, I think it would be cool if you leveled the playing field by taking away the visuals completely. I can play this game entirely by sight; the sonar is a key aspect, but for the sighted it is unnecessary since we can see every wall, obstacle, etc. I think I would have more fun if the game forced me to play the way a blind person would play.

My other suggestion is to include a short tutorial level where you explain what each sound effect means. Without being told so, a blind person isn't going to know that the "dangerous obstacle" echo sound means danger, they will only know that it sounds different from everything else.

Great work though, you've got an excellent game concept here and I wouldn't be surprised to see "clones" of this in the future.

Woo-Wee!

I got 1:26:90, no way I'll ever be able to beat that! Awesome game man, maddeningly addictive.

Fuck

I agree with jell0garden. This WAS a great game, until I realized that I'll never be able to play through it again. It's a major rip off for the player, like a tease.

FLCL!

Is the ammo cheat an acronym, or an awesome reference to Fooli Cooli? Either way, I've loved this game for a long time, never really got into the story mode, but I can spend hours in the Experiment mode. I re-found this game after being sorely disappointed by the lack of gore in that new madness-based game that's on the front page right not.

Zombies like assassins

This game is amazing, the zombies move through the city streets like assassins.

I'm a recording musician and composer with an Associate of Arts in Music.

Age 31, Male

Guitarist

PPCC - Alumni

Fountain, Colorado

Joined on 10/20/07

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